My weekly(trying daily) updates on my course project for GSP 475
Wednesday, January 23, 2013
Week 3 - Bi-Weekly Summary
I have been able to complete Unit II of the tutorial and need to finish Unit III of the tutorial. I have already started in Unit III and have gotten to Day 4. I hope to be able to finish Day 8 by the end of the week and still get week 3's paper. This whole week is going to be busy and only will have Friday and Sunday all to myself to be able to do all this week's work.
Sunday, January 20, 2013
Week 2 in Review
At the end of week 2 I have unfortunately almost completed Unit I of the tutorial. I was hoping to have finished it by this week, but things came up and mainly procrastination. At least i'm at part 8 of 10 on the Unit before I can go to Unit II. Just means I have two more chapters for week 3. I have learned how to print sprites onto screen, control the main character, shoot, background scrolling depending on the characters position on screen, and most importantly I have learned how to animate sprites. I can't wait till Unit II when it gets to collision detection, what is very vital for game mechanics in my opinion. I was able to finish the research paper for week 2 on hardware advances impact on game and simulation development. I wrote on how the advances in memory played a huge role in it's development. I was also able to write a project plan but without some sort of template, I feel like the project plan was really lacking on what could have been more detailed. Well I turned in what I had, but let's hope I can at least get half credit for what feels half-ased.
Monday, January 14, 2013
Noodle Tools
Learned today that Devry offers a freen service to students that does the APA format for siting sources for my paper. It's found at library.devry.edu under databases and called Noodle Tools. really simple to use and will help with avoiding plagarism in my paper.
Sunday, January 13, 2013
Week 1 Summary
So for week 1, I have stated what I plan to do for my GSP 475 class project. I plan on making a simple
marble game on the android device and hope to use the gyro technology available on them. I have found a
very good tutorial on Java as well as making a game. I highly recommend this tutorial so far as it goes into
detail and breaks down each section on what it is doing. It explains how writing code works and examples to
help understand them.
[GUIDE] Android Game Development Tutorial! (Beginners welcome).
I have finished the Unit 1 of 4 of this tutorial. Unit 1 showed the basics of Java and it is very similar to C++
but does have some different ways of doing things. Nonetheless I plan on finishing Unit 2 & 3 by the end of
next week and will have a good understanding on how to make a game in Java using the Eclipse Engine. So
by week 3 I hope to begin working on my game for the project and possibly having to look for extra tutorials
on how to apply the gyro technology to my game.
marble game on the android device and hope to use the gyro technology available on them. I have found a
very good tutorial on Java as well as making a game. I highly recommend this tutorial so far as it goes into
detail and breaks down each section on what it is doing. It explains how writing code works and examples to
help understand them.
[GUIDE] Android Game Development Tutorial! (Beginners welcome).
I have finished the Unit 1 of 4 of this tutorial. Unit 1 showed the basics of Java and it is very similar to C++
but does have some different ways of doing things. Nonetheless I plan on finishing Unit 2 & 3 by the end of
next week and will have a good understanding on how to make a game in Java using the Eclipse Engine. So
by week 3 I hope to begin working on my game for the project and possibly having to look for extra tutorials
on how to apply the gyro technology to my game.
Wednesday, January 9, 2013
GSP 475 Proposal
For the class course of GSP 475, I plan on making a game for the android platform. The game I plan on making is to be simple to understand and with short gameplay but with possible several levels. I want to make a game where you control a marble rolling along a path avoiding obstacles and getting power ups as you go. I want to be able to use the motion or gyro controls in an android phone to control the marble. The marble will initially start off slow and gain up to a max speed. Score will depend on the speed of the marble and how far it has traveled. The obstacles that it would have to avoid are like walls, bombs, and holes in the path. Walls would direct the marble in a new direction away from more desired ways. Bombs would destroy the marble and end the level. Holes in the level would instantly stop the marble and end the level. The power ups would either give score multipliers, extra lives, a shield, or temporary effects such as float over holes or go through walls. The game will be written in Java and will be built in the Eclipse engine.
Week 1 - Wednesday
I have decided that I am going to choose to make an android app, more specifically, a game. I haven't decided what game yet. I want to make a simple pick up and play like angry birds, but not the gameplay just the simplicity. I need to learn java and how to use eclipse(first download it). Lucky for me I have a huge tutorial online that goes from introduction of java all the way to publishing your game. I am going to have to do this whole tutorial up until before actually publishing the game. I need to stay on track if I plan on succeeding in this class. Procrastination, don't bother me now!
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